Thursday, February 09, 2006

Spartan: Total Warrior

As I mentioned in a previous post, I’ve been playing Spartan: Total Warrior since the beginning of the New Year. I know that in that post I said I would have a review for the game ready in a couple of days, but I never foresaw the difficulties I would have in the story mode, and thus I did not review the game until now.

Visually, Spartan is impressive. The environments for each of the missions are nicely detailed and full of life. Even more impressive is that while playing, the player will be surrounded (literally) by at least several dozen NPCs and/or enemy soldiers. Sure, the NPCs and soldiers have a low polygon count, but this is understandable given that so many enemies are on screen at one time. You’ll never notice this while fighting anyway.

At the heart of Spartan is a classic arcade style beat-em up that successfully recreates the gameplay that is expected from the genre. The controls, for the most part, are very simple with the face buttons consisting of vertical and horizontal attacks, jumping, and a context sensitive action button. The controls become slightly more complicated when dealing with button combinations to block, deflect enemies, roll, or shoot arrows. Rolling to avoid enemy attacks is somewhat useless, as you are not given direct control over which direction you roll in. Instead a roll will circle about the nearest enemy.

My biggest complaint about the control style is how the game handles shooting arrows. Rather than giving the player an easy means of aiming their shot, the aiming system will automatically lock on the nearest enemy and force the player to slowly shift through the queue of targets one by one before selecting that barrel that they want to blow up. Keep in mind that the player is still vulnerable to attack while selecting their target. It’s not the best aiming system for such a high paced game. It only leads to frustration and could have been easily avoided by implementing an aiming system like the one found in Resident Evil 4.

Each mission in the game is basically the Spartan vs. the entire enemy army. There’s hardly a moment when the Spartan isn’t surrounded by at least 20 or so enemy soldiers. Each mission has its own set of objectives ranging from setting buildings on fire, destroying key enemy resources, or the dreaded “protect the NPC(s)”. Protecting NPCs in this game isn’t as bad as in others, but only if you run ahead of the NPCs and kill the soldiers before the NPC gets there. If you don’t do that, the NPCs literally commit suicide by running up to attack the soldiers. Unarmed citizens versus battle hardened Romans – you get the picture.

The missions as a whole don’t provide much variety. Most of the challenge comes from being surrounded at all times by the enemy – naturally, you can only block in one direction at a time. However, the biggest problem with the game comes from the way the missions themselves are divided. Each mission has at least three submissions where upon completing a submission, the game will autosave your progress. This is kind of a mixed blessing as while I appreciate not having to restart a mission from the beginning, I usually found myself too low on health to face the onslaught of the remaining Roman army. The low number of health recharge stations and the fact that enemies won’t drop health unless you’re nearly dead doesn’t help this issue. (If you’re curious to know, this alone was the reason for my long time it took me to write this review).

I’d also like to point out that this game would have greatly benefited with multiplayer capabilities. Killing soldiers by yourself is fun, but if your friend(s) can join in would make it all the more fun.

There is also an Arena mode that lets you use the unlocked items from mission play in a gladiator style battle. It is a novel concept but I found it to be less fun than the missions because of the total lack of mission objectives. In the arena, your only mission is to survive the waves and wave of soldiers and get a high score – fun for a while, but gets old pretty quickly.

Needless to say, even with all of these complaints Spartan: Total Warrior is still a very enjoyable game. It may be a frustrating experience at times, but if it didn’t have these challenges it would have been a very generic beat-em up. I especially like that you are able to replay any of your favorite missions at any time after you’ve completed it.

If you enjoy beat-em ups like Final Fight or Dynasty Warriors, you should check out Spartan: Total Warrior. Let’s all hope that there will be multiplayer modes in the sequel.

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